I’ve never quite defined myself as a
gamer, at least not a particularly intense one.
By the standards of the less casual (re: more *ahem* committed) players
I’m sure I would come across as a heathen and a pretender akin to a johnny-come-lately
Battlestar fan or the dreaded ‘fake geek girl’. I’ve never waited in line for a game, or
preordered one months in advance, and as far as I can remember I’ve never
joined a forum or message board for the purposes of talking about a game, which
always seemed to me to run counter to why one played a game in the first place,
i.e. not spend time online interacting.
Dovetailing on that last sentence, I have also never – yes, NEVER – engaged
in online play. No FPS arenas or MMORPGs
for me. Games have always to me
represented escapism first and competition second. As such, beating a computer is satisfying
enough without ‘graduating’ to human competition, or, God help me,
cooperation.
But I do play, and play pretty well,
and when the game is good I really enjoy myself. Gaming has been such an entertaining facet of
my life that I employed Passion Number One, writing, to gaming a few years
back, doing reviews for the online periodical Game Chronicles Magazine, a fabulous experience which I boast on to
this day. It was a valuable experience
because it taught me examine games in acute detail before I bought them and
become a savvier collector of titles. In
the wine world I would be known as a “score whore”, one who buys purely on the merit
of critical raves. But when you’re
buying something that will gobble up ample quantities of free time (and when
the price tag is usually around $60), I think there is a great deal of logic in
seeking out titles that have wowed the discerning crowds. I want my leisure time to be well spent.
Owing to that philosophy, a year of
semi-serious gaming usually results in me tackling a few new titles, a few
oldies (either re-played or never yet picked up) and a handful of casual
experiences that are worth mentioning.
On to that there is an observation or two that might leave a mark in my
mind as something to look for in the future of the industry: a sign of hope or
a portent of doom, either or both can apply.
Dishonored
This would be my favorite of the year. A hundred websites could describe why it is so great and an armful of prestigious awards would validate their praise; I can do no better. Dishonored is often erroneously called ‘original’ when most people really mean ‘clever’. The game’s alternate history take on a pseudo-Victorian realm is not necessarily an original idea; most of the elements within the story are mimicked from various steampunk-y sources and Britain-with-a-twist notions from the likes of Michael Moorcock and his ilk. As an FPS game it is not original, and stealth-over-slaughter is not new either. But there was something about Bethesda’s combination of all three of these concepts that made for a fantastically entertaining game; a brain teaser-plus-nail biter as fun to look at as it was to play. While I found the story a tad light and rather predictable (your allies betray you when you have three missions left?? The Devil you say!) I also found I couldn’t care less because the game was such an engaging mix of elements: problem-solving, combat, stealth, and most intriguing, choice. A game where any one of these tricksy reagents has been refined to near-perfection is gratifying to play. A game where all of them work harmoniously in a way that is both exciting and intuitive is a rare find indeed. Dishonored nails it. I especially loved the how every problem could be tackled in a multitude of ways with the challenge undiminished regardless of which path you took: slipping quietly over the rooftops to your target was as gratifying as plowing through an army of guards with a flintlock in one hand and fistful of summoned rats in the other. Will you assassinate your targets as ordered? Or will you take the more subtle – and possibly more rewarding – challenge of disposing of them non-lethally? The choice is yours. Just don’t teleport yourself off a roof; the water isn’t clean.
This would be my favorite of the year. A hundred websites could describe why it is so great and an armful of prestigious awards would validate their praise; I can do no better. Dishonored is often erroneously called ‘original’ when most people really mean ‘clever’. The game’s alternate history take on a pseudo-Victorian realm is not necessarily an original idea; most of the elements within the story are mimicked from various steampunk-y sources and Britain-with-a-twist notions from the likes of Michael Moorcock and his ilk. As an FPS game it is not original, and stealth-over-slaughter is not new either. But there was something about Bethesda’s combination of all three of these concepts that made for a fantastically entertaining game; a brain teaser-plus-nail biter as fun to look at as it was to play. While I found the story a tad light and rather predictable (your allies betray you when you have three missions left?? The Devil you say!) I also found I couldn’t care less because the game was such an engaging mix of elements: problem-solving, combat, stealth, and most intriguing, choice. A game where any one of these tricksy reagents has been refined to near-perfection is gratifying to play. A game where all of them work harmoniously in a way that is both exciting and intuitive is a rare find indeed. Dishonored nails it. I especially loved the how every problem could be tackled in a multitude of ways with the challenge undiminished regardless of which path you took: slipping quietly over the rooftops to your target was as gratifying as plowing through an army of guards with a flintlock in one hand and fistful of summoned rats in the other. Will you assassinate your targets as ordered? Or will you take the more subtle – and possibly more rewarding – challenge of disposing of them non-lethally? The choice is yours. Just don’t teleport yourself off a roof; the water isn’t clean.
Far Cry 3
Sublime, ridiculous. Ridiculous, meet sublime. Putting this one after Dishonored is sort of unfair to both games. Both are FPSs, but there the similarities end. I am not a veteran of the other FC titles; I bought this one based purely on hype, excellent reviews and its favorable E3 showing. Perhaps most compelling for me was the fact that it was universally considered a better single-player/campaign experience than an online co-op shooter. For the gamer who prefers to hunt alone, this was the silver platter for you.
FC3 is simply a blast; a cookie-cutter macho revenge fantasy that doesn’t pretend to be something it’s not, with some not-so-sly commentary on the gossamer-thin line between civility and madness (apparently crossing it usually involves killing lots of people, imagine that!). You run screaming into the face of beyond-impossible odds, blasting hordes of heavily-armed pirates on an island where most things can kill you if your attention wanders or you get distracted by the stellar scenery. I’ve played many shooters in my time, but this is the first to allow me the experience of lining up a long-distance sniper shot only to have my blood run cold at the raptor-like hiss of a komodo dragon slithering up kitty-corner to me hungry for my well-concealed ass.
It’s a sandbox through and through, and
one of the nicest looking ones I’ve ever seen; try playing this after a session
with Fallout 3 and you swear you’ll
cry when the vibrant color of the beaches and jungles kiss your eyes like angel’s
tears. It’s also just a huge
environment, and loaded with enough side quests to leave you exhausted. Over a dozen vehicles to commandeer, over two
dozen weapons, an enemy AI that is fun to trap but not always easy to fool,
and, oh yeah, a wingsuit, perfect for
a cliffside escape. This game is a thief
of time for sure, and I love it.
Demon’s Souls
I submit this as proof that
being a score whore doesn’t always work. This was an impulse buy, albeit one that
seemed pretty informed at the time. $20
thanks to its “Greatest Hits” designation and loaded with critical praise all
over the box, I saw that it was a customizable RPG/fantasy combat game and
wondered how I could have possibly missed it in its original run with this dearth
of good feeling going its way.
Well, as anyone familiar with
this game or others from the same producer can tell you, playing Demon’s Souls is like watching an alcoholic
relapse right in front of your eyes. How
is that, you say? Don’t quite get the
analogy? Well, substance abusers are
usually told in counseling that the definition of ‘insanity’ is repeating the
same behavior over and over again while expecting different results. A relapsing patient is one who reengages in pointless
behavior even when he/she already knows the outcome will be awful and
demoralizing. That’s Demon’s Souls in a nutshell. Put another way, it’s about as satisfying as
a root canal from the Osmonds. Put a third
way, it’s fucking awful.
No save points. Extremely strong enemies. Minimal curative tools/healing magic. Regardless of how far you make it through a
level, when you die you are re-spawned at the absolute beginning of that level,
forced to redo every action, re-kill every vanquished foe, and, if you’re
lucky, advance slightly further than you did the last time, moving the ball up
the field perhaps a yard or two before being forced to do it all again. And again.
You do this only after being penalized for your prior failures by having
your store of potions reduced, thus lessening the odds of even reaching your
previous high water mark. Add to this a
geometrically increasing sense of trepidation and impending failure – you REALLY
don’t want to have to do it all over for the 30th time so don’t
screw up! – making you more timid and fatalistic each play-thru and you’re left
an enraged, maddened, inconsolable and blubbering mess. A mess who has just spent two hours trying to
beat one level and has nothing to show for it but the ashen taste of failure.
Being the open-minded
individual I am, I might be inclined to have a shred of empathy toward the parcels
of over-eager ‘fans’ who try way too hard to love this title. You might have seen them around: aloof, too-serious dudes and dudettes who
claim to love Demon’s Souls
prohibitively difficult gameplay because it’s a “pure” gaming experience that
rewards the Spartan-esque discipline required to succeed. You can identify them in the field by their distinguishing
love of all things Japanese and their disdain for the rest of the world’s
fixation on “easy solutions”, “childish rewards”, and, apparently, “fun”. Yes,
I might try to see where their devotion comes from…if Demon’s Souls wasn’t also such an UGLY, BLAND, and POORLY DESIGNED
game. Take your pick: joyless, muddied
graphics with puke-inspired color palates; tone-deaf, funereal music and
non-existent effects, and a clumsy, counterintuitive control scheme; it’s all
here for your $20.
I’m sure people who fancy
themselves “purists” or any permutation of that and similar adjectives will
find me a plum target for their snobbish ire.
Fuck them. It’s an awful fucking
game and I couldn’t trade it in fast enough.
Other games to make it though this year:
Metal
Gear Solid 4: Guns of the Patriots (finally!)
Infamous
Infamous
2
Ghostbusters:
The Video Game
Batman:
Arkham City (replay)
Biggest Disappointment of the Year
Diablo 3
This one hurt because I really wanted it to be good. Hell, I wanted it to be spectacular. But Blizzard has followed up their
over-complication of Starcraft with
another bevy of fixes for a series that clearly was never broken. A mandatory BattleNet subscription, requiring
an Internet connection at ALL times (even solo against the computer) hobbled
the gameplay with lag times and maintenance issues, prompting spontaneous
suspensions of play. Add to that the specter
of Blizzard’s Big Brother-inspired micromanagement (censoring salty names? ‘suggesting’
team battles when no one is looking for one?) and it wasn’t hard to see how
lovers of the seminal Diablo II found
this offering to be akin to meeting a loved one after they’ve lived with a
cult: unsettling and unrecognizable.
Most Anticipated of This Year