Winters where I'm from are a
bitch. No one, not even Yours Truly, is immune to their crushing
bleakness, the merciless, enervating grind of cold and snow and
slate-gray skies with no horizon. Have I written lo these many far
gone months? Yes, but nothing close to what I should, either in
quantity or quality. A draft of something big is in the can. Draft
Two is well under way and looking way
better than the first. A short story. An essay. But the reviews
and other timely things that were/are the de rigueur of
Warehouse admittedly
fell by the wayside as I huddled in my third floor Fortress of
Solitude, riding out the stresses of a new job amidst a six-month
stay at Ice Station Zebra, a winter already in the record books for
its persistence if nothing else. It was fully one month later this
year compared to last that I was able to sit comfortably outside in a
mere three layers and enjoy a pipe without losing blood in my
extremities. To compensate, I spent a lot more time indoors hunched
over my laptop in light either too poor or too bright, hammering away
at what I could and sharing it with exactly no one.
A well-crafted excuse for not
writing more. Harlan Ellison would kick me right in the taint for
uttering such twaddle.
So, to catch up, some
Pez-dispenser reviews of some things from the last half-year, diligently pared down from a larger list of less memorable fare:
Games
Infamous: Second Son
– I probably should have mentioned this one months ago, but the
hype for it had died down and I decided to bruise my fingertips with
a 2,000 word analysis of Destiny
instead. Suffice it to say the latest Infamous
iteration from Sucker Punch games is a blast: fun, frenetic, freeing,
and colorful. And I enjoyed it way more than Destiny.
This game was a showpiece, too: the first exclusive standalone on
the PS4, tasked with flexing as much processor muscle as possible so
as to entice salivating next-gen consumers. The result is a virtual
Seattle so real you might find yourself flipping on a completed game
just so you can hang out there for an hour before work. Oh, and you
can turn into smoke, fly on a zipline made of light, AND turn into a
rock monster. 'Nuff said.
Middle
Earth: Shadow of Mordor
– A cracking good hack-'n-slash that does Tolkien proud. Sure,
this is a cinematic property and as such has all the same Peter
Jackson-approved visuals we now take for granted on anything labeled
LOTR,
but this is a grim tale with blood to spare and a smart, strategic
approach to combat that forces you to work on your long game –
planning, stalking, exploiting weaknesses – rather than mashing
buttons. The land of Mordor pre-Sauron's return is a joy to explore,
and just when you're getting Fallout Syndrome and starting to tire of
all the bleakness, the story takes you to a whole new area as big or
bigger than the first complete with green trees and an inland sea.
Add to that it is also a pre-novel prologue that actually makes sense
and doesn't contradict the canon and you've got a winner.
Far
Cry 4
– More of the same from UbiSoft, not that that's a complaint. Our
neighbors to the north decided not to fix something that wasn't
broken, essentially copying the format and game mechanics of the
stellar Far
Cry 3,
polishing them a bit, and plopping them down in a mountainous Asian
setting instead of an uncharted island. Though the play map is
approximately the same size, it's a deeper, more stratified
environment that requires more invention and aggression to move
around. It does not, however, have as compelling a story, which I
admit only reluctantly for two reasons: first, the designers said
themselves they wanted to change the pace from the last game to
encourage the player to immerse himself in the world more, and
second, because the villain was played to sadistic perfection by
game-voice wunderkid Troy Baker. Alas, immersion was traded for a
decided lack of urgency and a confusing string of sub-plots, and
Baker was absent from most of the game anyway, mostly popping in via
radio to mock and goad the player ala Handsome Jack. The franchise
got a freebie with this one – no one wanted much to change from FC3
– but should they continue with this series some real innovations
will likely be due for the next one.
Assassin's Creed 4: Black
Flag – Nope. Still can't
do it, folks, Fool me once, shame on me. Fool me two more times
with other games that claim to be different but regurgitate the same
dreck, shame on the folks pumping these re-skinned clones into the
market every year for easy cash. There is nothing inspired about
these games save the magic bean juice of mediocrity they've managed
to parlay into a billion-dollar franchise. Stultifying mechanics.
Stiff controls. Nonsensical plots. Glitches galore. And Jeebus
Christmas, is it boring. Holy God, I could forgive all the rest if
it wasn't so painfully dull. Black
Flag earns credit for
capitalizing on the one good thing rescued from ACIII,
the ship-based activities and yardarm-to-yardarm combat, but it can't
resuscitate a wandering story with no momentum and to-do list of
mindlessly repetitive tasks meant only to pad the playtime.
Diablo III: Reaper of Souls
– I'm wary – nay, allergic – to the idea of paying for the same
game twice, but in this case I made an exception. RoS
is not Diablo III
'done right' as many reviews have suggested, but Diablo
done better, done best, done proud. To Hades with the forgettable
story: this one's always been about leveling and loot. To that end,
the good people at Electronic Arts expanded the layout of the
original game to include an new act (feels like an epilogue and an
anticlimax, but quibbles), a new Hero Class (the badass Crusader,
sort of a Paladin-meets-Jedi), and a adrenaline-soaked new Adventure
Mode scaled for high-level players that basically throws everything
including the
kitchen sink at you. They already pumped the conventional level cap
up to 70, but now added the Paragon system, a post-70 metric for
beefing character stats even more and turning your Heros into
nigh-unkillable gods. In short, plenty of reasons to dive back into
the world of Sanctuary and slaughter more demonic hordes. The game
looks better than ever on the next-gen platforms, and ample chip
power means the screen can jam with enemies without fear of lag.
Movies/TV
The Dark Crystal
– I'd never seen this Jim Henson/Frank Oz joint, but as a child of
80's fantasy it was time to add this to my repertoire. Shockingly
dark for a 'kid's movie', it's a reminder that fairy tales aren't
always cheery and not all the cute little critters survive. The
masterful puppetry alone is worth the watch.
The Machine
– a meandering British-made sci-fi allegory about humans and the
machines that (might) love them, with fifteen minutes of blood at the
end. It tried a bit too hard and attempted too many lessons at once,
but it was fun watching blonde stunner Caity Lotz morph from a Valley
Girl scientist into a pretty convincing android. She ain't Pris, but
then again who is?
Ip Man
– I love Chinese martial arts films – most of my favorites never
made it into wide US release – and this ranks among some of the
most entertaining I've seen in years. The (only slightly)
embellished biopic of the real Ip Man, trainer of Bruce Lee, and his
struggles to survive in his Japanese-occupied hometown, it features
gorgeously choreographed brawls that showcase Man's trademark Wing
Chung fighting style.
Snowpiercer
– Hey kids, are you depressed? Wanna be more
depressed?? Well, who
doesn't??? Then watch Snowpiercer!!
Seriously, as post-apocalyptic yarns go, this one would make Hitler
sad, which is saying something 'cuz he never seem like a very happy
guy to begin with. It's well-trod earth with a fresh twist, taking
place entirely on a world-spanning train that must never stop or else
freeze in place, along with the last vestiges of humanity, and the
story proceeds as fast and arrow-straight as the choo-choo itself.
Can society ever truly transform itself into something better? Or is
class inequality a necessary evil ingrained in our very chromosomes?
The answer will make you glum, and then Ed Harris shows up.
Continuum
– Oh, Canada, you are such a lovely country, and Vancouver, you are
a truly
lovely city, and you borrowed one of the very loveliest of our
American ex-pats, Rachel Nichols, to star in this surprisingly good
series about a time traveling cop. Nice mix of police procedural
and 'what if...?' speculation, Continuum
utilizes an effective ensemble, impressive visuals, and taut writing
to make a casual viewer into a real fan. While it has been a joy to
watch Nichols evolve from third-string hot chick into an actress with
real chops (and more gorgeous with age), the low-key star is Erik
Knudsen as Alec Sadler, a teen genius destined to become the
tech-emperor of the future who may or may not be trying to alter
history out of remorse for the soulless landscape he helped it
become.
Dear Mr. Watterson
– A love letter to the celebrated recluse who gave us Calvin
and Hobbes, arguably
the greatest comic strip of all time. Watterson didn't participate
in this documentary, but you can feel the love coming from every
frame, and the reverence bordering on awe emanating from his
colleagues when they speak of him is something to behold.
The Incredible Hulk TV Series
– Netflix: Reliquary of Nostalgia. It's a hell of a thing, that
break-pumping effect you get browsing through a thousand thousand
contemporary film and television titles, never settled, never quite
sure what to choose, only to find this and know, suddenly and with a
the certainty of a Crusader, that you've struck oil. This is more
than just good comic book schlock; it's a grainy Instamatic snapshot
from my youth. I was touch too late to watch the original series
when it first aired (I missed the disco era by a handful of years),
but thanks to older relations I filled in the gaps later on,
especially with the NBC TV movies made in the late 80s and the magic
of VHS. My favorite of these was The
Trial of the Incredible Hulk,
largely because it functioned as a (rejected) back-door pilot for a
Daredevil tv series that featured a decently dark and well-rendered
interpretation of the Marvel vigilante. Turns out all I had to do
was wait a mere 26 years...
Daredevil
– Hells, yeah, who says patience isn't a virtue?? I'm not a binge
watcher, so I have not completed the new Netflix original series, nor
do I have any desire to plow through the remaining episodes simply so
I can deliver a holistic review that is only going to agree with
nine-tenths of the blogs I've read so far anyway. Whatever your
misgivings prior to the debut – and that looming law-of-averages
fear that Marvel's got
to fuck up eventually – this show's got the goods. The writing
burns like slow match beside a gunpowder cannon, patiently sizzling
its way up to the priming pan ready to explode. It's dark and ugly
(save for the exceedingly attractive cast) and doesn't flinch from
healthy doses of R-rated violence that actually serve the story
without being grotesque. Okay, Kingpin chops a guy's head off with a
car door. That was a little gross. But it served the story. Cough.
Point is, Netflix doesn't have to worry about lead-ins, local
affiliates, and diaper ads, so they can take their time with building
the arc – and they have – without pandering to the action
figure-buying 8 year-olds. This is Mommy and Daddy's Daredevil,
sweetheart. Wait twenty years and maybe you'll get a show like this
that you can love, too. The delivery is so grim and slick it's easy
to forget this is part of the Marvel Multiverse. In fact, I missed
the first few references to 'the incident' and other allusions to the
Battle of New York (during the climax of Avengers),
but, as with Agents of
SHIELD, the
showrunners incorporated that defining moment into a domino effect of
future plots. City-wide destruction courtesy of alien invaders leads
to embezzling schemes during reconstruction. And where would that be
taking place? Why in Hell's Kitchen, a downtrodden neighborhood that
just happens to be protected by a blind vigilante with Daddy issues.
The fight scenes alone are worth the price of admission, as they have
spared no expense with meticulous choreography that looks neither
meticulous or choreographed, but jars the screen with controlled
chaos as the Man Without Fear tackles foes who might possibly be able
to beat him if only they could match his conviction and, let's face
it, rage. But that's not going to happen. I have high hopes. That
8 year-old with the action figures? He was me, and he drove his
sister crazy endlessly watching and quoting The
Trial of the Incredible Hulk,
never dreaming there would one day be a show like this were every
episode feels like a movie and the payoff is second -to-none.
Books
A Wizard of Earthsea
– Screw Harry Potter; this is the original young wizard learning
the ropes. Ursula LeGuin writes like a medieval bard, not so much
telling a tale a weaving it. It's ostensibly a teen novel, but it's
worth it if you've never sampled her elegant prose.
Raylan
– Elmore Leonard pens three separate stories featuring his Kentucky
Marshall character made famous by the Justified
tv series. He's done
better, but fans of the show will enjoy.
The Northworld Trilogy
– David Drake's modern interpretation of Norse heroic modes, this
features his trademark lean, action-heavy style at its best. A
lawman in the far future is sent to investigate the disappearance of
several research vessels in deep space, only to discover they have
all been subsumed into a pocket universe with multiple planes of time
existing parallel to one another. The original crews have somehow
morphed into gods akin to the Greek pantheon and now use this
world-in-a-bottle as their plaything, first banishing the lawman to a
pre-tech plane where he must fight Braveheart-style
battles with kilted savages, then turning him into a god when he
proves a useful ally. A tad confusing at times even if you're a
sci-fi vet, but Drake's descriptions of old-timey brawls with suits
of Iron Man-like armor are loads of fun.
The War for Late Night
– a blow-by-blow chronicle of NBC's disastrous attempt to retire
Jay Leno by force and christen Conan O'Brien as the new face of late
night. Even if you're an early-to-bed sort, this is a fascinating –
and often revolting – case study of something most of us can relate
to at one time or another: incompetent management. For anyone who
missed the drama back in 2010, NBC – floundering in the ratings,
hemorrhaging money – tried to mastermind a hat trick that would
allow them to retain both Leno (happy where he was) and Conan
(looking for greener pastures). The result called for a shift in the
late night lineup designed to placate affiliates, boost advertising,
draw young viewers, and build up a perpetual motion machine of
ratings momentum no other network could touch. The outcome was a
five-alarm debacle. Probably the most intriguing takeaway from Bill
Carter's exceptionally well-written account is that there were
neither any winners nor pure victims in this drama. Everyone was
guilty of some degree of arrogance or cowardice, stupidity or
presumption, though none more so than the tone-deaf studio heads who
fancied themselves managerial puppet masters but in truth were
(mostly) bean counters and paper-shufflers who never understood
comedy, talent, or the tidal ebbs of the audience. In the heedless
pursuit of maximum profits, people do dumb things.
The Region Between
– Harlan Ellison was just one of many participants in this
round-robin style experiment in which numerous sci-fi writers penned
their own contributions to a single story. Ellison, because he's
Ellison, did his as a 70-plus page metafictional fever dream that
incorporated dizzying changes to the typeset, switching the font
styles and sizes and at one point even doing an entire chapter in an
ever-diminishing spiral that was a pure pain in the ass to read. But
it's a brilliant piece ruminating on the uniqueness of the human soul
and the power of asking “Why?”
Far from a complete list, but
those constitute the highlights while not going too top-heavy in the
nerdly vein. It's warmer now. I spend the mornings on the deck
serenaded by fleets of returning bird species and the din of trucks
downshifting near the traffic circle, writing. This is the time when
people from my neck of the country reap our reward for enduring the
Long Night. We're imbued with a manic fervor in which time feels
especially precious and there truly aren't enough hours in the day,
lengthening though it may be. Frankly it makes the idea of getting
up and going to work feel downright absurd, the equivalent of trading
a rocket ship for a unicycle. Alas, the unicycle pays the rent, and
allows me to retain the deck on which I write, and smoke, and watch,
and think, and feel alive. It's good to be back.