I'm trying to be better this year. I promise. It's January as I write this, and the
keyboard has accumulated only a slight layer of dust since the onset
of the holidays. But in the spirit of new beginnings, I have
resolved to be more attentive to my Muse earlier
and not wait 'til the coming of spring to resume a truly serious
writing regimen. I have already resumed work on the novel, edited an old story,
started a new one, and submitted an even older
one to not one, but two prestigious horror mags. Momentum is key, gentle readers.
Though you probably could have told me that all along. So to get
going, some highlights from the last 365...
MOVIES
Rogue One: A Star Wars Story
Not a prequel, but exactly what ALL prequels should strive to be: a
standalone, slice-of-life tale woven seamlessly through the fabric of
a larger universe. Sure, this wasn't a story that needed to
be told (we already got the gist, y'know, from the seven other
movies), but it was an entertaining bit of connective tissue
between two major Star Wars epochs, as well as an eye-opening taste
of Disney's future plans to mine the unswept corners of Lucas-verse
for additional money, er, content. I found the look and feel
immensely satisfying; the filmmakers went about every shot like
historic re-creationists, ensuring that – with rare exception –
every frame might have come from a forgotten reel of the 1977 film.
This was especially true of the concluding space battle, which
managed to recapture the electric, hand-flexing thrill of the
original Death Star assault (and resurrect some famous Rebel pilots,
to boot!). I was less thrilled with the cast and the characters they
played, particularly the leads. Kudos to extending the Daisy Ridley
winning streak by again making the hero a girl, but Felicity Jones
simply was no Ridley, evidently preferring vacant, cow-eyed stares
off-camera and flat delivery to anything close to real emotion. In
fairness, I strongly suspect
much of the rumored 'major reshoots' resulted in her character's best
stuff being left on the cutting room floor. As proof, consider how
even after a 150 minute movie, it feels like we hardly got to know
her. But it was volumes and degrees worse whenever Antonio
Banderas – cough, excuse me – Diego Luna showed his face and
proved it is possible to be
Spanish, passionate, intense, and boring as a second coat of primer.
Captain America: Civil War
I liked this much more than I thought I would, chiefly because they
kept Captain America the strong moral center of the film despite the
huge roster of supporting super friends. Expediency, money, and
adherence to the mighty Marvel Movie Plan precluded them really
diving into the Civil War of the comics – no mass divide between
literally hundreds of heroes and villains, and only a tacit nod to
the Registration Act that was the impetus of the conflict in the
books – but it was an effective punt that still managed some
respectable philosophy on the nature of loyalty and friendship. That
it was crammed into a film that also featured Black Panther,
Spider-Man, and Ant Man (with a cameo as Giant Man!) in a furious
dust-up with the main cast was some deliciously geeky icing.
Deadpool
No, I still haven't seen it. Quit bugging me!
The Secret of Kells
This was an impressive little animated film I caught on Netflix. It
is the story of a young monk cloistered in an Irish abby in Dark
Age-Ireland who must brave the vast forest beyond his protective
walls to complete the Book of Kells, the extravagantly illuminated
gospel renowned for its meticulous calligraphy. He encounters a
minor Celtic deity in the form of spritely, ash-haired girl who shows
him the vastness and beauty of the world beyond his scriptorium and
helps him get back to his people ahead of the terrifying Northmen who
ravage the countryside. Animated using enhanced 2-D overlays,
deformed lines, and exaggerated perspectives (so the entire movie
resembles a moving Bayeux Tapestry), the filmmakers mimed the Kells
gospels themselves, using art to tell the story as much, if not more,
than the words. It was a quick, deeply satisfying departure from the
glut of blockbusters and uber-serious TV out there, and a delight.
BOOKS and COMICS
The Name of the Wind
The best novel I read all year: a rich, deep, emotionally fraught
tale-within-a-tale chronicling the life of a bard/prodigy/maybe-hero
named Kvothe, whose childhood learning magic as a street urchin seems
almost too fantastic to believe...perhaps because he's
the one telling us. Newcomer Patrick Rothfuss writes with the
confidence of a man twice his age, patiently exploring the minutiae
of Kvothe's troubled life while immersing us in a detail-drenched
world that seems almost boring on the surface, but conceals a
vibrant, alluring mythos beneath. All the idiomatic fantasy
conventions are here, but seasoned with an off-kilter flair and
spiked with flashes of peril in many guises from street bullies to
ancient demi-gods. Best of all, the hero – if he really is one –
is just so damn likable you'll find yourself rooting for him even as
the veracity of his tale makes you playfully crook your eyebrow.
I've heard some Hollywood heavyweights have already put this one on
the fast track for the big screen. Well and good, as long as we
don't George R.R. Martin poor Mr. Rothfuss into writer's block while
we eagerly await his next volume.
The Windup Girl
The Hugo winner a few years back, this near-future tale set in a
dystopian Thailand is more of a quiet character piece disguised as
science fiction. It follows a handful of vaguely connected
individuals each pursuing their own (often veiled, frequently
complicated) agendas, all orbiting around a synthetic, lab-grown girl
named Emiko, a deferential servant who defies her programming and
acts of her own accord with devastating consequences. Like all good
speculative pieces, it borrows from today's headlines and
extrapolates a world of tomorrow that – let's face it – could be
just around the corner. The greenhouse effect has ravaged the
world's climate, sunk many of her greatest cities, and plunged the
Earth into a food shortage of biblical proportions. In the wake of
the great Contraction, when fossil fuels were exhausted and humans
reverted back to the age of sail, uber-wealthy “calorie companies”
took control of the world's governments by monopolizing all untainted
food supplies. Only Thailand remains isolated, struggling to
maintain its independence even as it is poisoned from within by
radical factions and scheming bureaucrats. Plainly inspired by the
likes of Blade Runner and
Neuromancer, it is a
smart bit of writing and nicely plotted, even if you'll have the
damnedest time finding anything to like about any of the characters.
Imperialism: A Study
I confess, I read this one on a
dare, and I took my time with it. Whether the subject of imperialism
fascinates you or bores you silly, it is eerie reading a treatise on
the topic written a mere handful of years before World War I and
seeing just how many of the carefully considered theories on the
future of globalization – before that term existed – actually
came to pass. At its heart, Imperialism
is an elegant rant, a cultured polemic, a politely scathing, brutally
good-natured indictment of Great Britain's centuries-long doctrine of
empire-building. Using reams of meticulously cited facts, charts,
graphs, and a bibliography of sources that constitute fully 10% of
the total weight of the book, it shakes the pillars of White Man's
Burden, the March of Civilization, and Glory of Progress and reveals
them all to be a load of bullocks. It is also a patriotic piece,
penned by a Brit who seeks to do nothing less than redeem the soul of
his lost nation, to break her addiction to foreign soil and wasteful
excursions to the lost corners of the globe in favor of vigilance,
stability, and prosperity closer to home. Alas for author John A.
Hobson, the damage was already done, and though his warnings went
unheeded, his lessons still ring true today.
The First Law Trilogy
What if Gandalf had been a total dick, and he and Saruman were
actually just playing a continent-wide game of chess with the lives
of millions of people whom they manipulated for their own selfish
reasons? That is certainly one
way of interpreting Joe Abercrombie's excellent First Law
series, a trilogy of novels set in a fantastical world beset by not
one but several wars
of dubious origin. Starting off as a pretty plain-vanilla
sword-'n-sorcery joint, it morphs into a sort of a Middle Earth with
a middle finger, reveling in our own discomfort as it upends
cartloads of dung on every fantasy convention in the known world, a
Westeros where the reader is slowly let in on the joke even as the
characters twist in the wind until the very end. Abercrombie's style
is punchy, crude, and violent, but he's clearly enjoying himself as
he holds a cracked mirror up to sacred fantasy tropes, even filling
his story with cookie-cutter archetypes straight out of Golden
Axe: the barbarian, the thief,
the wizard, the knight, etc. But then, in the midst of this
intentionally ironic menagerie, comes one of the most original
characters in recent popular fiction: Colonel San dan Glokta, a
half-crippled inquisitor who tortures and philosophizes in equal
measure, putting daggers into unsuspecting backsides yet seeming the
sanest player on the stage. These were easy reads and a great study
in how an author can enjoy himself writing 'serious' fiction.
The Dream Cycle of H.P.Lovecraft
I'd dabbled in Mr. Lovecraft up
until now. This was a weightier effort altogether: an anthology of
related tales, separate in subject and character yet linked by the
common geography of an otherworldly dreamscape, a vast universe
populated by real people and unspeakable horrors accessible only
through sleep...or waking madness. This thematic tether precluded
dabbling, the usual pecking away I do with anthologies, lest I forget
some critical detail from earlier stories and miss the point of the
later ones. Thus, I spent an uninterrupted month in ol' H.P's
headspace, and the stay was a trippy one, to say the least. But it
was worth it, particularly when the common roads of various stories
suddenly and unexpectedly joined up. It was especially gratifying to
see how some of Lovecraft's protagonists became adept at sleep
travel, even accustomed to the fantastical things they witnessed,
while others – some of them contemporaries of the 'professional'
dreamers – described their tangential encounters with the same
worlds only in terms of soul-shattering horror. Above it all,
however, was the startling conviction only hinted at in my earlier
readings that finally cemented itself with this series: Lovecraft was
a damn fine writer,
and for all his reputation as the John Waters of Gilded Age horror,
he was actually a very whimsical dude, constantly ruminating on the
power of imagination, the unabashed wonder of childhood, and the
heart-rending loss of both that comes with advancing age. In that
sense he was much more like J.M. Barrie than Stephen King, and no set
of stories in his impressively huge lexicon proves it better.
Darth Vader
Hey, didja know Disney owns Marvel,
too? And can you believe some crackpot shyster actually proposed
resurrecting Star Wars in comic book form? Well, they did, and Lord,
was this a long time coming. A universe as visually bombastic as
Star Wars was always a natural fit for the comic medium, and
consequently hundreds of comics spanning several dozen titles from
the 70's and 80's now fill dusty storage boxes in the local comic
shop (and collector's walls). I've read a lot of them, and most of
them are fairly schlock-soaked and corny. Now with the Mouse making
a clean sweep fore and aft of the Expanded Universe and resetting the
canon to “0.0”, the artists and writers not lucky enough to score
a job working Episode VIII
are drinking deep of the vast, nearly empty space between the major
movies and pouring out narrative gold. And some silver. And a bit
of lead, too. Fun-but-forgettable offerings include Obi-Wan
about Kenobi's time in the
Tatooine desert (as Ewan MacGregor slowly transforms into Sir Alec
Guiness), a buddy-Jedi pair-up about Obi-Wan and Anakin set shortly
after The Phantom Menace,
and the main arc focusing on the classic trilogy heroes Luke, Han,
and Leia between Empire
and Jedi. But in the
'gold' category we have Darth Vader,
a slickly-penned limited series centering around our favorite Dark
Lord of the Sith. Set in the months after the destruction of the
first Death Star (and Vader's perceived failure), it posits a
scenario in which a seriously peeved Emperor tries to replace his
apprentice with a number of Force-powered upstarts, all the while
sending Vader on a series of increasingly difficult face-saving
missions to recoup the Empire's devastating losses. Vader fights,
stalks, stomps, and suck-hisses
his way through every foe and pretender, all the while becoming
increasingly fixated on the identity of the young Rebel pilot who
fired the proton torpedo heard 'round the galaxy. Fixation turns to
obsession when he learns said pilot sports the surname 'Skywalker'.
When the Dark Lord goes AWOL, he is pursued by a relentless Imperial
intelligence agent convinced they key to Vader's ruin lies in
discerning his true identity. The inside look we get into the
Empire's day-to-day grind is worth the price of admission alone.
Watch, for example, as a small but vocal minority within the Imperial
inner circle quietly gloat over the destruction of the Emperor's
glass-jawed super weapon and speculate how many conventional Star
Destroyers might have been built with those resources instead. It is
a feat orbiting an entire series around a character such as Vader,
who in addition to being evil is always lean on dialogue (and we
reader's have naught but our imaginations to hear James Earl Jones'
peerless baritone in every speech bubble), but the writer's do
themselves proud.
Preacher
I'm only halfway through Garth
Ennis' 10-volume graphic novel of the dark side of the American
heartland, but you'll forgive me if I have to take frequent breaks.
It is a shitstorm of a
comic, so awash in blood and whiskey and gallows humor it sometimes
leaves a film on your skin. What a story, though: clever,
subversive, funny as hell, and brought to life with the steady
drawing hand of the (recently departed) Steve Dillon, whose art can
rightly be called “plainspoken” and be considered a compliment.
Classics I Finished
The Decameron
Gulliver's Travels
The Sonnets (Shakespeare)
GAMES
It was a light year for gaming, as
anyone in the industry would tell you. This is the deep breath
before the plunge, a sort of hurricane's eye in preparation for what
promises to be a massive
2017. The highs weren't too high this year, and thanks to IGN and
other gaming sources, I had sufficient advance warning to stave off
the worst of the lows.
Rise of the Tomb Raider
Lara Croft's return following 2014's
stellar Tomb Raider
was less spectacular than I would have wished, though really that's
only because the first game set the bar extremely high. You
shouldn't fix what ain't broke and no attempt was made here: this was
more of the same, just longer and with a whoooole lot more padding.
Inventive platforming mixed with some frenetic run-'n-gun segments
and some respectable environmental puzzles all made for a good
time-killer, but the strength of the first Tomb Raider
was Lara's personal, intensely single-minded struggle: she simply had
to survive. She's a veteran now, and relegated to more standard
stop-the-madman-before-he-corrupts-the-ancient-treasure fare ala
Indiana Jones and every other adventurer who followed him. It was
also egregiously bloated with scavenger hunt-style distractions:
hidden extras, collectibles, side missions, optional tombs, fetch
quests, and to-do lists so numerous they diverted you for hours
before you finally found the story again. By then it was difficult
to remember what the hell the plot even was, much less why you should
care. In short, a fine 15-20 game trapped in a 40-hour title.
Perhaps this had the misfortune – at least as far as this reviewer
is concerned – of coming out the same year as Uncharted
4, another action/archeology
game with a bigger sandbox, better characters, and a much more
compelling story.
No Man's Sky
I gave this one a fair shot, but as
virtually every significant sphere in the gaming world will – and
did – tell you, this one was a lot of hot air. I really looked
forward to No Man's Sky,
eagerly devouring the pre-release press, and even took to social
media to defend creator Sean Murray after he was reviled for a
(slight) delay in the game's release. But in the end, it was Murray
himself who damned his work, promising us the world – hell, a whole
universe – and
delivering something hardly better than pixelated table scraps. Or
as one reviewer put it, “You mine shit so you can fly to another
planet so you can mine shit so you can fly to another planet so you
can mine shit.” Pretty much. While Murray and crew get credit for
ambition – they did, after all, create a sandbox bigger by an
almost incalculable degree than any attempted before – they failed
to populate their procedurally-generated galaxy with anything even
remotely interesting to do. Many contend they flat-out lied about
the game's content by claiming Sky
was actually a massive-multiplayer where Users could encounter each
other (gamers proved in a frighteningly short spot of time that you
could not), and giving
bobble-headed nods in the affirmative when asked about features that
turned out never to have existed. After an enormous debut, Sky
made another dubious bit of history by experiencing the most
prodigious drop-off rate of almost any game in history. I predict
years from now it will have a place in the annals as a pathfinder
title, a game whose reach exceeded its grasp but which pioneered new
titles that learned from Sky's
mistakes and made something truly special.
Skyrim Remastered
Once more into the breach, dear friends. I'll note with no shortage
of pride that I resisted the seductive glut of remastered titles
peppering the landscape this last year: I avoided Return to
Arkham, God of War Remastered, and even the rerelease of
Bioshock, one of the greatest games I've ever played. But I
caved when Bethesda Games announced they had given their magnum opus
a facelift. I've already logged more hours in this open fantasy
realm than I will ever willingly admit, but it is precisely because
of my preferred member status I felt I would truly appreciate the
special edition. Skyrim was, and still is, a stunningly
ambitious and startlingly detailed RPG, but it was always a twitchy
kid, prone to bugs, crashes, glacial load times, and a host of
technical foibles. Patching the damn thing had become a full-time
job, and it was always while waiting for the latest fix to load and
install I found myself thinking, “It's a great game. Man,
if only they could port this thing to next-gen and just clean it the
Hell up.” Ask and ye shall receive. At last, non-PC gamers like
myself have an Elder Scrolls that fires on all cylinders:
lightning fast loads, clean frames, glitches gone, and topping it
all, gorgeously buffed and polished graphics, with a nigh-limitless
draw distance that ensures we can finally see the countryside
as its supposed to be seen. This silver platter includes all 3 of
the DLC add-ons plus the long-awaited ability to mod for Playstation.
The only drawback is the inability to resume existing characters
from old save files, meaning the entire tale had to be begun again
from Level 1. Boo hoo; I had been looking for an excuse to create an
Orc alchemist/archer. Skyrim is starting to show its age, of
course, but it has retained its heroin-like penchant for devouring
your waking hours. Now if only they could work on that voice
acting...
Dishonored 2
No, I still haven't played it. Quit bugging me!
TV
I went even lighter on televised fare this year, to the point where
individual profiles are unnecessary. I am fully two seasons behind
on Game of Thrones, my enthusiasm for which has diminished
steadily with each year of trumpeting fanfare for the show and
virtually no news of the next book. Alas, we bibliophiles have been
all but forced to admit the original 'plan' of avoiding spoilers and
waiting until the next print volume has become an untenable farce.
Mr. R.R. Martin has given no signs of an impending release (or even
that the next book is even close to done), and the spoilers,
meanwhile, are pervasive, utterly saturating popular news feeds and
digital headlines such that only a deaf ascetic could hope to dodge
them all. Sadly, I expect The Winds of Winter, if it ever
finds its way to store shelves, will arrive with a whimper, as many
impatient, fair-weather fans will be reluctant to part with their $30
for a story they already know. See my comment on The Name of the
Wind – finish the damn source material before you commit the
thing to the screen. Jeezus, have you seen how fast they can
film these things?
I enjoyed both Jessica
Jones and Daredevil:
Season 2, though ol' Hornhead
veered awfully dark this go-around, thanks to the inclusion of the
Punisher (a fantastic performance by Jon Berenthal) and I found the
second half rather predictable. I seasoned the heavy stuff with a
dose of sweet and watched Supergirl,
which I liked entirely more than I should have, and The
Flash: Season 2, which remains
good company while I fold my laundry or eat dinner. I also housed
Justified Season 5
(best since Season 2), Pacific Heat,
and Dana Carvey's Straight White Male, 60.
Stranger Things: No, I
haven't watched it yet. Quit bugging me!
Some things I'm looking forward to in 2017:
Mass Effect: Andromeda, Horizon:Zero Dawn, (new)
God of War
Ghost in the Shell, Star Wars Episode VIII
Born to Run by Bruce
Springsteen