You
have to wonder where Neill Blomkamp's career would be without dust.
Elysium
is lousy with dust, as well as sand, and grit and grime and soot and
detritus of every genus and phylum; it curdles in delicate puffs at
the character's feet in low moments and billows in great plumes
during the high ones; it crusts over every surface like a fine
October frost and infuses the already muted color palate with a
pervasive dun-meets-desert scheme that both suggests and sustains the
mood of the picture throughout. It is also a brilliant tool for
fudging the insertion of visual effects into an otherwise real shot,
smoothing any CGI crinkles that might endanger the verisimilitude of
the scene. Truly, 22nd-century flying machines look no different
than the silt-filmed Blackhawks we see swooping around on CNN. The
result, here as in Blomkamp's stellar District 9,
is a seamless optical beatdown that keeps you alert and engaged
almost irrespective of what else is going on. It is one of the real
charms of this film as a work of sci-fi, that it can be so
compulsively watchable while disguising the graphical trickery there
to remind us we're watching a story set in the future.
And
what a future. It's 2154, which in the annals of science fiction is
like America, 1968: nothing good ever seems to happen in that year.
Earth is an unholy mess: her woefully swollen population is beset by
miserable health and staggering unemployment, her skies are
irreversibly clogged with pollutants and it seems just about every
natural resource on the planet has been permanently reclassified as a
commodity reserved for the fortunate few. The super rich who still
depend on the disaffected hordes for industrial production have
expatriated themselves to the massive space station Elysium high
above the Earth, to the only vantage point left where home looks
homey and not like a hovel. Here the One Percenters live an eloi
existence free of disease, dress in pastels and host swanky dinner
parties at any number of their innumerable mansions. Think Babylon 5
meets the Bushwood Country Club albeit nary a Bill Murray or puppet
gopher to be seen. Charged with maintaining station security – or
is it purity? - is the
iron-eyed Jessica Delacourt (Jodie Foster), who reminds me both of
Donald Rumsfeld and Catherine O'Hara's Delia Deetz from Beetlejuice:
buttoned-up, craving control, not all there, prefers the messier
solution and never once tried to catch more flies with honey.
Back
in the squalor of Los Angeles we meet Max (Matt Damon), ex-car thief
turned nobody; a blue-collar cog who is one of the lucky few to hold
a job (at a robot factory, no less) and thus have an infinitesimally
better chance of someday purchasing a ticket onto Elysium himself.
Like Wikus van de Merwe, the unremarkable protagonist of District
9, Max never goes in search of
trouble but nonetheless finds himself in a heap of it, and is forced
to try a desperate infiltration of the space colony, ticket or no,
before he dies from radiation poisoning, the result of an honest
accident on a particularly bad day at work. He returns to the
criminal fold in order to heist the needed cash, conspiring to steal
crucial data from the bionic implant of one of the Elysium elite (a
criminally underutilized William Fichtner). Unfortunately for Max
this particular pigeon has a conspiracy of his own: he's planning to
seize leadership of the space station with Delacourt. That's right,
it's COUPS...IN...SPACE! Just like that, Max's ill-timed info
thievery crams irrefutable proof of the treachery into his
handsomely shaved head. Suddenly everyone has an excuse to run
really fast and stumble like they're almost but not quite going to
trip.
Elysium
is a good story that touches on very good at least a handful of times
with flickers of real profundity here and there. It falls short of a
masterpiece, which is not a criticism per se for two reasons: I don't
know that it ever really tries to be
a masterpiece, and the reasons it drops a bit short of the brilliant
mark are nebulous and somewhat subjective anyway. There are many
things to like about it but no one thing, or even a parcel of things,
to which you can definitively point and say 'but that's why it was
merely good.' I think
by and large Blomkamp, who penned the script in addition to working
the camera, was trying to tell a ripping fun yarn that had a thing or
two to say about the human condition and how we conduct our lives,
which is all any good sci-fi can hope to do and probably more than
can reasonably expected in today's drool first-think never cinema.
I
suspect an awful lot of ink will be destroyed in the name of
dissecting Elysium's
'symbolism' and 'metaphor'; veiled concepts we're supposed to pair
one potential allegory at a time to present day lest we be accused of
being unthinking cretins. In movies this is a phenomena unique to
speculative and future-pieces: sci-fi has wormed its way into the
mainstream yet is still considered something of a 'fringe' genre that
plays to an intelligent crowd, thus it has become every critic's
burden to dig for a work's meaning or else risk the stigma of having
'missed the point'. No one ever worries about this in horror films –
when the scary doll with the Stephen Hawking voice box forces the
hero to flay his scrotum off with a carrot peeler you don't try to
relate it to Shakespeare's Dark Lady sonnets. Yet with sci-fi
everyone seems so preoccupied with context they often overlook the
possibility that there is none.
Don't
mistake me: Elysium IS
an allegory, but it's an allegory the same way Bryan Adams is
performance art: it wears its message on its sleeve and leaves
introspection to more epic fare. You'd have to be a shade dimmer
than Hodor not to realize the whole flick is holding a mirror up to
the immigrant crisis (and while we use that misleading phrase most
often here in America, the plight of itinerant peoples and their
effect on established societies is a tale much older than the good
ol' US of A). Still, the comparisons come frequent and fast and look
like nothing else than the sort of things we see on the news so
often. In the first and most heavy-handed example, a gaggle of Earth
refugees successfully breach Elysium's perimeter and scatter in every
direction to avoid capture. The scene, shown to us from the POV of a
night-vision security feed, replicates down to the last pixel the
now-familiar camera footage from border patrol choppers pursuing
fleeing illegals from points south. That's as blatant as it gets,
thankfully, but it's never subtle; at no point does Blomkamp presume
to pull wool over our eyes and pretend this story isn't heavily
influence by current events.
I'll
acknowledge there are more interpretive moments that may or may not
constitute commentary on other topics depending on how meta
you want to be, from health care
to race relations to foreign policy. I smirked a little when a
desperate Max, replete with broken arm, radiation poisoning and a
stab wound is rebuffed by his winsome doctor friend, who
dispassionately informs him “If you want treatment, you'll have to
go through the system”. But to belabor the issue by trying to
assign a parallel to everything is to waste time pointing out the
patently obvious.
Okay,
I'll waste a little
time.
See,
if Elysium misses the
four-star mark it might be because the script fails to see its
allegory all the way through, or similarly because its attempt to
extrapolate present day conflicts into a grounded predication of the
future isn't always logical. Part of what made District 9
such a harrowing experience was
the almost total lack of expository hand-holding and pre-fab
explanations that accompany so many sci-fi films these days. As then
so now, it is up to
the viewer to deduce how events might have fallen into place at Point
A and determine whether those suppositions gel with the intent of the
filmmakers when they present Point Z. In the case of Elysium,
however, Blomkamp's penchant for austere intros and spartan backstory
might have left the door open for some legitimate questions.
We're
told, for example, that the lords and ladies of Elysium still depend
on the little people of Earth for industrial output and therefore
their precious dinero.
We're also told that they have cultivated miraculous technology that
not only cures disease and prolongs life, but that this technology's
curative powers are 100% effective, painless and near-instantaneous;
banishing advanced-stage leukemia is no different than trimming your
fingernails. Why, then, would the beautiful people not share this
no-maintenance miracle science with the workers on whom so much
depends, workers who are riddled with disease beyond measure and live
such brief, terrible lives? No less of an authority than Moses
himself – channeled through Charlton Heston – said it best when
discussing the molding of Egyptian bricks: “The strong make many,
the weak make few...the dead make none.” Seems
to me a healthy worker would have a powerful incentive to stop
screwing around and keep turning those wrenches, where anyone in
Max's situation would be more likely to throw up his hands and say
“Screw this; you guys want to mop the floors, you can come down off
your space station and do it yer damn selves.”
At
this point some folks may argue that sickness combined with the
allure of earning your way into Elysium would be a shrewd tactic for
keeping the masses in check, but remember that employment in this
world is a rarity and the VAST majority of people are perpetually
jobless and have no hope of a better life. Here the absence of
exposition starts to chip away at the foundations of the script:
we're never told just how much money it takes to buy a ticket to
Elysium, we're never told how many of the unwashed have ever
purchased said ticket, nor are we ever made privy to how close Max
might be to a golden pass of his own. All we DO know is that the
unemployed are so desperate to reach the station that they're willing
to chance the more likely scenario that they'll be shot out the sky
or picked off like so many pheasants at a trap shoot should they
breach Elysium space. So diligent worker or barbarian at the gate,
your chances of seeing the promised land are about equal, which is
about squat. Why, then, would you work at all? For while the
teeming masses of Earth certainly aren't comfortable, they don't
appear to be starving in the streets (nor, by the way, must they pay
much in taxes), and an early scene establishes that people with jobs
are in fact the target of good-natured mockery from smiling children
kicking soccer balls. If they're joking about it, they can't be that
hard up for honest work.
The
implication might be that the Earth is SO populous that a labor force
can be hired, fired and replaced on a whim, but then how could you
possibly ensure quality control? Max's job isn't making license
plates for crying out loud, it's making robots!
That has to require at least a month or two of training, and how can
you be certain your company is making the best damn robot it can make
when your illiterate, untrained employees are dropping in the aisles
from measles and cancer and clubfoot? Perhaps if the curative
technology was expensive, or demanded a super-precious resource, or
had a finite number of uses before burning out we might understand
why it is so carefully horded, but the point is we're never
told ANY of that. Or perhaps,
if Earth is Mexico and Elysium is America, we could say the parallel
holds up if Mexico was making America's cars, or jumbo jets or
computers, but they don't and they aren't. And if Elysium needs
still needs Earth to make cheap hoodies, expensive sneakers and
affordable pantsuits after 150 years, then they didn't really
prioritize when they constructed a city in space, now did they?
Plot
hole? Not really. It's more a personal choice on Blomkamp's part of
what he elected to tell us going in, or what he chose to leave on the
cutting room floor. The tradeoff, by the way, for this lean script
is a correspondingly lean movie; it clocks in at under two hours,
which is a coup by another name in this age of bladder-busting epics.
One
last turd in the punchbowl: Foster's performance. I love Jodie, but
she's WAY off in this one. Of all the actors of considerable skill
here she is likely the most innately talented of all, yet she plays
Delacourt like a bad Bond villain complete with an odious and
distracting accent that sounds like Marion Cotillard by way of
Christopher Lambert, a pseudo-French-meets-Swedish mouth of marbles
that left me feeling like she was harvesting outtakes for her
lifetime achievement gag reel.
Matt
Damon as Max is a well-balanced bag of manic hot and stone cold, at
once aggressive, stoic, reckless, needy, warm, punchy, sincere and
selfless. I predict fifty years from now Damon will be remembered if
nothing else than for that odd, endearing quality where his
professionalism and good work ethic somehow transfers intangibly to
his characters, as if the common voice of his soul somehow brokers a
connection from reality to make-believe in an indefinable but
enviable way.
If
Damon has any competition in the 'God-I-love-this-job' department
it's from Sharito Copley, the angular, versatile South African who
played the unassuming van de Merwe in District 9. In
what could conservatively be called a 'departure' from that
dull-as-dishwater bureaucrat, here he plays an Elysium sleeper agent
on the payroll of Delacourt who for reasons known only to himself is
pathologically, tinfoil-hat insane.
He acts as the more tangible, physical villain, a Darth Vader to
Foster's Emperor, vengefully pursuing Max well beyond the call of
duty for no other reason than he's pissed off, bored, and delights in
copious violence. As a function of the script his role is pretty
standard stuff, but Copley plays it with such gleeful, fuck-you
abandon it's impossible not to feed off his energy.
Speaking
of violence, there is brutality to spare in Elysium,
and, like the CGI, is incorporated into the action with such seamless
aplomb it feels like an uncensored war documentary rather than a
sci-fi film. The promotional material and trailers made a huge deal
out of Max's mechanized exo-skeleton; while it serves as a cool
excuse to ratchet up the brawls and inject some giddy space-age toys
into the story, it is not as well-utilized as the bio-mech war suit
in District 9. Advanced
technology is given the same cockeyed treatment here as we've seen in
some other sci-fi that goes for an air of realism: there are
railguns, but they overheat and break easily; there are personal
force fields but they overheat and break easily. And I think the art
direction folks have been spending some time researching robots on
YouTube, as the enforcer droids who harry Max and his gang look an
awful lot like
autonomous humanoid mechs currently being developed by DARPA.
The
fights, regrettably, are close and confusing with too many similar
enemies on screen doing too much at the same time; before the eye can
orient to the action the scene jumps and changes focus, leaving you
with a touch of the epilepsy, but it does serve to convey the
brutality and desperation of the conflict. The one time Blomkamp
switches to slo-mo he drops out of it again almost immediately, as if
he tried it but didn't like it. I'm glad.
Quibbles
aside, Elysium's
greatest strength is the believability of its world; the – I've
used the word once already, but it's a spectacular word, so I'll use
it again – verisimilitude of
things; the illusion of reality. The script chose not to dwell on
'how it all came to this', nor did the characters bemoan their
Earthly anguish as if they had a frame of reference to a kinder,
gentler past, thereby beating us over the head with the cleverness of
their scripted torments. Instead we get a world that feels already
nicely broken in, the starch and safety pins long since removed, the
receipt at the bottom of the garbage bag. We're told 'this is the
way of things', and it is so.
Science
fiction on the screen always works best when each element, from the
writing to the acting to the visuals and even the sound and the
music, harmonizes with the Alpha ingredient, the setting – time and
place, pure and simple. This is important to remember because,
unlike other genres, it is in sci-fi that time and place are
invariably alien, whether it's the distant future or a new planet, an
alternate reality or a Wookie's wet dream (imagine that if you dare),
setting must plead for understanding from us as an audience; it is
the thing that has to work the hardest to dispel our doubts and
convince us we're going someplace we might actually want to be.
Elysium understood
this going in, and it did a good job of laying out a convincing
subterfuge for us to enjoy. When the dust settles – Hell, if it
ever does – you'll
be glad you went.