Monday, November 18, 2013

Return to Rapture - Bioshock: Infinite 'Burial at Sea' (Episode One)


Booker and Elizabeth are back.

Or are they? There’s something different about the tortured ex-Pinkerton and his lovely charge. In his case it’s hard to say what – he’s just a pair of animate forearms, after all – but though his right hand bears a familiar ‘AD’ brand and his mysterious nosebleeds remain, Mr. Dewitt seems something of a changed man. Elizabeth, meanwhile has...filled out. The headstrong teenager has nudged the sex throttle all the way to va va va vooom, morphing into a Chandler-esque femme fatale, her baby blues veiled in onyx eye shadow, her sweet voice edged with smoke and moxie. The innocent girl whom we only wanted to nurture and protect has become the woman who's gonna step on our hearts with stiletto heels.

Why do these people feel at once so strange yet so tantalizingly familiar?

To anyone who played, finished, and – most crucially – understood Bioshock: Infinite, the answer to that question should be obvious. To anyone reading this expecting a review free of main-game references, turn away now – there is absolutely NO reason you should be playing Burial At Sea if you haven’t completed Infinite. And if you’re in that third category of (baffling) people who finished the game but didn’t understand the ending, do whatever the hell you want, as you’re unlikely to appreciate this DLC anyway.

It's another time, another place – Rapture, if you care to know, on December 31st 1958. Whether it is the same undersea metropolis from the original Bioshock – or whether it is just hours away from a calamity that will doom it to madness and ruin – doesn't really matter. There's always a city, remember, just as there is always a man and lighthouse, and whether this is the same Rapture or one of a thousand million others is, for the moment anyway, inconsequential. Dewitt has (inevitably?) found himself in the same dubious line of making an honest dollar, sleuthing. A decidedly different Elizabeth is his client who hires him to find a missing girl, a job she intuitively knows will pluck at something deeper and more profound than Dewitt's wallet. “You'd do this gratis,” Elizabeth tells him, sounding cocksure. Booker follows with hardly more incentive than a come-hither glance from his winsome retainer, as suddenly, unaccountably drawn to her as he is to the case.

So begins the second DLC for Irrational Game's extraordinary Bioshock: Infinite. The first, Clash in the Clouds, was an arena-style dust-up heavy on combat and light on story. Burial at Sea is the exact opposite, a stylish dimestore vignette that features some shooting but doesn't dwell on it – call it 'story-driven violence', if you will. Gamers who loved Infinite will find a thousand reasons to swallow the price tag for the download, while those who didn't care for it but adored the original Bioshock will likely go for it anyway, as it returns you to the old stompin' grounds: the libertarian utopia of Andrew Ryan, a man so anti-government he founded a damn city on the bottom of the ocean (Seriously, how do they get enough food to feed all the people down there? That's always been my question about that place).

2013 tech has given Rapture a facelift and a new coat of paint; the modernist architecture and sleek set pieces have never looked sharper, and there are more windows and portholes than ever through which you can gape at the grandeur of the deep, from the glittering undersea skyscrapers to passing cetacea. And there's actually time to gawk, since this is a slow-burn mystery with a casual pace instead of the survival horror scramble we're familiar with. So keep Elizabeth waiting for a bit, hang out on one of the verandas, check out the shops and enjoy yourself before things get all conspiratorial. It will seem like a delirious dream for veterans of the first game.  We're used to seeing Rapture as a charnel house of insanity and excess. Here it seems a damn fine place to visit...at least at first.

After nosing around for what seems like no time at all Booker and Elizabeth find themselves hip deep in the bad stuff, forced into the bowels of Rapture where industrialist Frank Fontaine and his supporters were banished after Ryan decided he could do without them. Lucky for our heroes then that the ruined shopping mall that's been physically broken off from the rest of Rapture(!) is also where Elizabeth expects to find her missing girl. One problem: since being severed from the main city the survivors of Fontaine's little disagreement with Ryan have had nothing to do for fun but overdose on plasmids, transforming them into deranged splicers. So it's actually more like many dozens of very psychotic problems, all gunning for you. Fortunately Booker has a generous array of weapons and powers held over from Infinite to help even the odds. The hand cannon is back, as is the blunderbuss shotgun and the ubiquitous Shock Jockey among others. Elizabeth's reality-warping power is still there to provide timely cover, turrets, and robot samurai. Yeah, robot samurai – it's Bioshock fer chrissake, just go with it. And though this may be a different Elizabeth, she hasn't forgotten her oh-so-helpful habit of tossing Booker a clutch health pack or ammo clip when the going gets rough. You'll need it all as you battle your way through the various shops and hallways, a space that is probably the equivalent of one decent-sized 'area' from the main game.

Through it all veterans of Infinite should be on high alert, not for enemies but for clues. It's plain from the outset that something – everything, really – is very, very wrong about this whole scenario. If Booker and Elizabeth have never met why does she regard him with such cold indifference? What is the meaning of Booker's sudden seizure-like flashbacks and the haunting grayscale glimpses of strange people, odd reflections, other...worlds? Why can't the detective remember when he arrived in Rapture and why is he helpless to explain why the missing girl interests him so much?

The answer, or part of it, comes at the end, somewhere between two and three hours of playtime later. This is Burial at Sea Episode 1, after all; another episode is forthcoming. This first chapter sets the stage and introduces the players but it stops short of full disclosure, although not before an eleventh hour twist that, just like the end of Bioshock: Infinite, will fairly well blow your face clean off and deposit it on the other side of the room. I will stop short of spilling the beans in deference to the folks who will play this DLC and love it unconditionally – the ones who are going to understand said twist and will want to see it for themselves. My reaction was to gently lay my controller on my lap and stare off into space for a solid ten minutes while I meditated on the mind-blowing implications.

Okay, I'll give a little hint. Ready? Neither Booker nor Elizabeth are who they say they are...but they are exactly who they've always been. Whoooaaa...

It's fifteen bucks for the download, which is a tad hefty for such a lean volume, but this is quality over quantity, no question. Irrational took their time with the details: Rapture is festooned with innumerable charming details from classic Americana-inspired billboards flogging 1950's domestic technology ('Surprise her with a Fontaine Futuristics vacuum cleaner!') to the automated p.a. ads dripping with cheesy father-knows-best voice-overs. The gunplay is frenetic and colorful and the new plasmid/vigor animations are as eye-popping as ever. Troy Baker and Courtnee Draper reprise their roles as Booker and Elizabeth respectively. Both seem entirely at ease with their alter egos this time; Draper especially has a chance to stretch her vocal talents, playing Elizabeth a half-octave lower with a throaty Ava Garder whisper. Is it worth it? My answer is yes, if only to get you pumped for the next chapter in the story, which is sure to be a jaw-dropper.

Constants and variables, my friends. This is a mystery worth solving.

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